I've been searching for some decent mobile games to dive into recently but unfortunately couldn't find ones that are good/similar to Crusaders Quest, Summoner Wars etc.
It is not the gameplay similarity that I'm looking for but rather the ease of stress/pressure on the player itself to spend $ in the game. In other words, the game makes you feel that it can be played to a large if not 90% without spending a single cent. Obviously, for people who look at mobile games as a business, that is a very dangerous feel a game can give since it probably means you won't make any money but I beg to differ due to how playing so many games have shaped how I feel about them in general.
Seasoned Gamers like myself identify with various types of "feel" games give you when you first play them. This is not your general feel of fun, thrill etc. but a form of evaluation we do on the go that allows you to discern with certain accuracy the crux of the game and how it will turn out to be. So when we are able find games that gives us a new "feel" or a great combination of various feels that comes flushing in in a positive way, we usually want to reciprocate.
In the case of mobile games or F2P MMORPGs, it is more of receiving the affirmation of a seasoned gamer which results in them "repaying" the developers/publishers in the form of supporting your game via the various sources provided in the game. These sources usually do not have p2win features but usually comes in the form of enhancing the personal gameplay of the user that does not largely affect the other players in the game who do not have pay for these. One of such example that has happened recently to be Maple Story 2. Most gamers would be familiar with how some Free-to-play games have cash shops that always provides a certain way for paying users to buy power into the game and that trend has put off many gamers. This is probably one of the factors into the decline of F2Play games in general since gamers now shun from such games where in my own personal experience, gamers who were around during that Era (where so many MMORPGs appeared), now have turned to subscription based model MMORPGs like Final Fantasy 14 (FFXIV) simply because they are afraid of how F2Play MMORPGs have turned out to be.
For Mobile Games right now, it is heading towards a similar direction where you have so many Trading-Card-Games with your 1-5Stars with 6 Star Premium etc, your clash of clans variants, and now there's a spew of "new generation" mobile games with "unique" mechanics but unfortunately sub-par delivery. Their payment/business models are all seemingly a copy-cat of one another and obviously the original will be the winner as long as they continue to innovate/update and address the issues of the community.
Its just some random thoughts because I'm still looking for that new generation mobile game (probably already available in Japan or Korea xD) that I can dive deep into that I did for Crusaders Quest which I really believed at that point in time was really innovative and gave a nice feel for players such that you know it is fair to a large extent even for non-paying users to compete on a decent level with paying ones. That feel I believe is important for upcoming serious mobile games to consider should they want to be successful in my personal opinion of course xD!
Well just some random thoughts on a Saturday, hope you enjoyed the read :D!
Cheers,
Nathan
It is not the gameplay similarity that I'm looking for but rather the ease of stress/pressure on the player itself to spend $ in the game. In other words, the game makes you feel that it can be played to a large if not 90% without spending a single cent. Obviously, for people who look at mobile games as a business, that is a very dangerous feel a game can give since it probably means you won't make any money but I beg to differ due to how playing so many games have shaped how I feel about them in general.
Seasoned Gamers like myself identify with various types of "feel" games give you when you first play them. This is not your general feel of fun, thrill etc. but a form of evaluation we do on the go that allows you to discern with certain accuracy the crux of the game and how it will turn out to be. So when we are able find games that gives us a new "feel" or a great combination of various feels that comes flushing in in a positive way, we usually want to reciprocate.
In the case of mobile games or F2P MMORPGs, it is more of receiving the affirmation of a seasoned gamer which results in them "repaying" the developers/publishers in the form of supporting your game via the various sources provided in the game. These sources usually do not have p2win features but usually comes in the form of enhancing the personal gameplay of the user that does not largely affect the other players in the game who do not have pay for these. One of such example that has happened recently to be Maple Story 2. Most gamers would be familiar with how some Free-to-play games have cash shops that always provides a certain way for paying users to buy power into the game and that trend has put off many gamers. This is probably one of the factors into the decline of F2Play games in general since gamers now shun from such games where in my own personal experience, gamers who were around during that Era (where so many MMORPGs appeared), now have turned to subscription based model MMORPGs like Final Fantasy 14 (FFXIV) simply because they are afraid of how F2Play MMORPGs have turned out to be.
For Mobile Games right now, it is heading towards a similar direction where you have so many Trading-Card-Games with your 1-5Stars with 6 Star Premium etc, your clash of clans variants, and now there's a spew of "new generation" mobile games with "unique" mechanics but unfortunately sub-par delivery. Their payment/business models are all seemingly a copy-cat of one another and obviously the original will be the winner as long as they continue to innovate/update and address the issues of the community.
Its just some random thoughts because I'm still looking for that new generation mobile game (probably already available in Japan or Korea xD) that I can dive deep into that I did for Crusaders Quest which I really believed at that point in time was really innovative and gave a nice feel for players such that you know it is fair to a large extent even for non-paying users to compete on a decent level with paying ones. That feel I believe is important for upcoming serious mobile games to consider should they want to be successful in my personal opinion of course xD!
Well just some random thoughts on a Saturday, hope you enjoyed the read :D!
Cheers,
Nathan